My goal for this piece was to make a viable modular game environment, and to refamiliarize myself with the Unreal Engine. The architectural style was heavily inspired by the "Palazzo Uffizi" from Florence
-All the modular pieces were made in Maya then repackaged to make the in-engine prefabs. These can be reconfigured into a multitude of combinations to create new pieces. This also facilitates, modification on the fly all the materials are kept even after a re-import in the game engine
-Every Ingame Prefab, has a different set of texture ID's ( the Colors ) that correspond to it's texture counterpart in-engine.
-The Materials in Unreal Engine are also configured to have a set of configurable parameters (Color, Age, Dirt/Grime) imported over from Substance Designer